var sMax;	// Is the maximum number of stars
var holder; // Is the holding pattern for clicked state
var preSet; // Is the PreSet value onces a selection has been made
var rated;

// Rollover for image Stars //
function ratings(num){
	sMax = 0;	// Is the maximum number of stars

	for(n=0; n<num.parentNode.childNodes.length; n++){
		if(num.parentNode.childNodes[n].nodeName == "A"){
			sMax++;	
		}
	}
	//alert("hallo");
	if(!rated){
		s = num.id.replace("_", ''); // Get the selected star
		a = 0;
		for(i=1; i<=sMax; i++){		
			if(i<=s){
				document.getElementById("_"+i).className = "on";
				holder = a+1;
				a++;
			}else{
				document.getElementById("_"+i).className = "";
			}
		}
	}
}

// For when you roll out of the the whole thing //
function off(me){
	if(!rated){
		if(!preSet){	
			for(i=1; i<=sMax; i++){		
				document.getElementById("_"+i).className = "";
			}
		}else{
			ratings(preSet);
		}
	}
	
}

// When you actually rate something //
function rateItem(me){
	if(!rated){
		preSet = me;
		rated=1;
		ratings(me);
		setRate(me);
	}
	else if(rated) {
		preSet = '';
		rated=0;
		ratings(me);
		holder=0;
		setRate(me);
	}
}

function setRate(me) {
	if (holder==0)
		document.getElementById("rated").value = '';
	else
		document.getElementById("rated").value = holder;
}
function checkRating() {
	if(document.getElementById("rated").value == '')
	{
		alert("Rating is required");
		return false;
	}
	else
	{
		return true;
	}
}

